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XLR-8
Game Statement
XLR-8 is a high speed racing game where the player needs to time specific rhythm inputs when driving over the corresponding music note on the track.
Timestamps
UI Navigation - 0:00
Level 1 - 0:40
Level 2 - 1:50
Technical Design
Mechanics

Vehicle Movement:
The hovering consists of using line traces and applying forces to keep the vehicle hovering a specific height off the ground.
By applying forces forward and backward is how the player accelerates and decelerates.

Reactable HUD:
There are typical HUD elements found in most racing games such as timers, laps and a speedometer. The speedometer works by gaining the velocity of the vehicle and dividing that amount to work with the radial slider's min and max values.
The HUD also has a short pulse when successfully triggering a rhythm input to improve game feel and responsiveness.

Data Saving and Loading:
The player's best times and scores are saved and stored to be displayed during the race summary screen of the corresponding level. Whenever the player beats their previous time or score then that is the value which is saved to be loaded for future races.

Ghost Recordings:
During the race the vehicle's transform is recorded every frame in the background, the ghost recording is linked to the best time set, so if the player beats their best time then the recording for that race is used for future races.
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