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Ruined Robot (Animated)
Autodesk MAYA | Adobe Substance Painter
I designed and created this model for an animation assignment within college.
My goal was to create a robot that had a strong personality visually and to make an animation to reflect that.
This was my first time trying to create a realistic model by using multiple grunge maps to create convincing dirt markings.
Wraith's Kunai
Autodesk MAYA | Adobe Substance Painter
This model is a recreation of a character's weapon the video game Apex Legends.
I created this model for practice and to hone my 3D modelling skills.
Energy Sword
Autodesk MAYA | Adobe Substance Painter
This model is a recreation of the popular weapon known as the energy sword the video game franchise HALO.
I created this model as an introduction to emissive texture maps.
Floating Island
Autodesk MAYA | Adobe Substance Painter
I designed and created this model for a college assignment.
My aim was to create a desolate and overgrown island that has slowly withered away over time.
The magic stone and crystals scattered around the island show that the island used to be beautiful and magical before being lost to time.
Fantasy Sword
Autodesk MAYA | Adobe Substance Painter
This fantasy sword is one of my first ever models I created, I took inspiration from the model below.
I was learning the basics on how to work with MAYA's modelling tools such as merging vertices to create the blade's tip.
I was also beginning to learn how to texture with Substance Painter, going as far as painting the eyes and runes myself.
Original Design by: Utkarsh Singh

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